Sunil's Blog

I make games! Mostly weird ones.

Month: March 2013

This is my blog

This is a place where I can lay everything I have out on the table. The problem is that I feel as if I’m not using my blog to it’s fullest potential. Starting soon, I’m going to upload not just my games, but any artistic work that I create. This includes my poetry, short stories, music, etc. I got inspired after reading one of my favorite indie game dev/artist’s blog: She goes by the name of “Porpentine”, and I highly recommend checking out her writing and work, they are very unique and inspiring.

More to come soon.

Dropping Gravity

I’m breaking one of my rules. Instead of pushing forward and trying to complete Gravity, I’m going to shelf the prototype completely. The only reason is because I created the prototype without thinking of what the actual game would be. When I created Inner VIsion, I had the intent of creating an interesting visual novel. When I started prototyping Gravity, I had no idea what I was making. Big misstep on my part.

So, I’m currently trying to create something new. This time, I’m planning a lot more things in advance, then jumping in. Times like these I am reminded I am a complete newbie sometimes… So, until next time!

I added sound to the start menu and intro

This is my first time creating music. Back to work!


New game prototype: Gravity (Intro + Movement)

So I made a bit of progress.

My second game is called “Gravity”, and to be honest I don’t know what the hell it’s about. It’s crazy, and I still have to implement an actual “game” to it. So far, you can see the mockup of the intro, and the environment of the first level. Also, no sound at all.

I added parallax scrolling!

Controls: Arrow Keys

I should probably go to bed.


I read a Che Guevara manga biography a few nights ago. I always had a general idea of what he’s done (i.e. Cuban Revolution), but was unaware of his other feats and the general specifics of his personality. The manga did a great job of encapsulating the emotions that Che felt through each event of his life. I finished the entire manga in one night, and by the end of it I felt really moved.

The next day I started to think about my own life. I’ve been making these small scale games, hoping that my games do something other than serve as game “candy”. I’ve been working on my second game for the past month, and I have made quite a bit of progress. My only fear being that it won’t be nearly as moving as Inner VIsion. Nonetheless, I’ve been still pushing on, getting closer to the end of it. My only issue with it is that the game isn’t as “political” as I would like it to be. It still evokes important issues, but I’m still hungry for making an experience that sheds light on the shady things that are going on in today’s world. As corny as this sounds, I want to make a game that will truly make a difference.

I then started to think about my third game for the future. Making games is hard, and doing it by yourself is even harder. As I look around the indie game community, I see groups of, at least, 2 people going at it. It’s hard for a programmer such as myself to make art and music for games. Sure, there’s always the exception to the rule. There are phenomenal indie games out there all made by one person, and that’s quite impressive. But for me, I think it’ll be best if I work with some other people.

So with these two driving forces of making a game that can make a difference and wanting a group of people to collaborate with, I decided to start a game development group on campus, codenamed: “Gonzo”. My plan is for this group to meet at least once a week, gather the most important news around the world from that week, and make a little game expressing the ideas behind the selected news. The games won’t be objective, but rather subjective, but at the same time the games will inform the players of what’s going on in the world. In other words, it will be the political comics of video games. Honestly, it seems a bit too ambitious, but I still have to try.

The idea came after I finished up a documentary about, one of my heroes, Hunter Thompson. For the curious, the documentary was called “Gonzo: The Life and Work of Dr. Hunter S. Thompson”. I highly recommend it, as it shed a new light on him that I never really realized before. His works and writings really exposed America for what it truly is, and that really struck a chord with me. I know it seems silly, but what if video games can reach the came caliber? Why aren’t there any video games about political issues? Sure, there are “simulations”, but it still seems to me that game developers are too scared to take a strong stance and truly say something about what’s going in.

So back to my group, yesterday I made flyers and spread them all around campus. I went to the busiest areas where students meet the most, and taped up the flyers there. So, here I am, waiting if anyone will read my silly flyers and want to make games with me. I’m a bit nervous if anyone will care enough to join me, but I’m still hopeful.

So that’s an update on my life at the moment. For the time being, I plan on working away on my second game while waiting for responses to the Gonzo group. I attached below the flyer that I used. Until next time.

Flyer pdf

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