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June | 2013 | Sunil's Blog
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Sunil's Blog

I make games! Mostly weird ones.

Month: June 2013


I’ve been teaching myself Unity and it’s been going pretty well so far. You can find the web version of the demo I made here.

I wonder what I can make with this awesome engine… Bye bye flash.

2 more prototypes…

Scrapped! They’re just not working, but that’s okay. I learned a lot. So, here they are:

Minigame-Narrative Experiment: Life

Mirroring Experiment: Mirror

Going to keep up this prototyping phase until I find something truly good.

Mirroring game mechanic

Lately I’ve been working to refine a design for one of my games. I wanted to use a reflection/mirror effect in a game, and fuse that into a puzzle of some sort. I’m still thinking about how to approach it, but this is what I have so far.


Figured out

It seemed like I was quite confused at the time when I wrote my last post, which was not long ago. The main reason I was struggling is because I had too many little game prototypes that didn’t amount to anything (or at least I thought). One of the main rules I haven’t been following is that I have to create games. Period. The only way to really, truly get better at game dev is to simply make games and learn from the process.

So, I have these 5 mini games just sitting here, and what I have decided to do is just make really small games based on these prototypes. I don’t care if it’s bad, or poorly designed. I’m going to make them so I can get better as a developer, regardless of the game. I got this from looking at cactusquid’s page and his huge catalog of games. Here is his page.

Lost in development

One month has passed since my break has started and the only emotions running through me at the moment are confusion, frustration, and regret. I’ve been working on this game for the past 3-4 weeks and I’m having second doubts on the whole thing. Instead of building a single system and game mechanic that I can expand upon, I made 5. I tried making a game where the narrative would be presented through the gameplay, and because of this, I made 5 mini-games that contain a very loose story which I don’t think anyone will understand but me.

I’m conflicted whether to scrap this whole game (or 5 mini games rather) and just start fresh, or keep working on something I don’t feel comfortable with. I really don’t want to waste all the work I’ve put in the past few weeks. It’s strikingly apparent at how new and inexperienced I am at game development just by looking at my progress. This will be the second game prototype I’m scrapping in the past few months, and it just feels really discouraging.

To add to that, I even contacted a few artists who would want to help out, but I feel so bad about the game that I don’t even want to show them. The game doesn’t have a solid foundation, consequently becoming a mishmash of subpar mini games.

After writing this post, I’ve come to the decision of just completing the prototype with the original idea/story behind it, and just leave it at that. I’ll keep the programmer art and just try to move on. Overall, this is the 4th game prototype I’ve shelved. I really hope I get better at this.

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