This is what I have so far, and I’m liking it! I recommend using a keyboard and mouse, but you might be able to pull off a trackpad. It’s still a bit buggy since it’s really rough draft.
This demo encompasses some ideas for the first world, but more levels/enemies are still to be added.
The art in the game still needs a major overhaul, but the music will probably stay in. The music is by newgrounds users Calamaistr and Adisky. They both give that care free, nostalgia type of music which adds to the charm/game effect.
Note: The game is very silly/upbeat.
I’ve been working on mine for a while now, and this is what I have so far. Number one rule: Treat the player with respect and not like an idiot.
I’ve been designing the levels, and have designed 4 so far (all playable in the demo above) Still plenty of work to do!
(On a side note: My programmer art is horrendous, and the spacing issues are driving me up the wall)
Accidentally made this cool/weird bullet effect. I’m getting rid of it, but still wanted to save a build.
Same controls as before:
Move: W, A, S, D
Move Faster: Left Shift
So I’ve made a little demo of third person controls and movement in Unity. All the scripts/code is custom. I’ll probably build upon this and make something interesting. The driving force behind this is to make something with fast and fluid movement.
You can play it here (requires a small Unity plugin):
Movement: W, A, S, D
Look Around: Mouse
Move faster: Left shift