Sunil's Blog

I make games! Mostly weird ones.

Month: August 2013

The Museum Screenshot

Here is a screenshot of a very dirty build. Hope to post more soon, alongside the third person platformer I’ve been working on.

Screen Shot 2013-08-31 at 1.53.03 AM

 

Also here’s a vine of it in action.

Screenshots!

Screen Shot 2013-08-23 at 2.11.32 PM Screen Shot 2013-08-16 at 6.53.33 PM Screen Shot 2013-08-16 at 6.53.45 PM Screen Shot 2013-08-16 at 6.53.14 PM

I won’t say what they mean. You’ll have to wait and see!

Games, Games, Games

So I’ve been working on projects which is why I haven’t posted in a while.

I made a prototype of a third person platformer which I posted earlier, and dubbed it ‘Waver’ (no idea why). I decided that it was fun enough to make into something bigger, so I started hacking away at it. I’ve been working on that game and it’s been coming along slowly. About 2 weeks in, I realized that I wasn’t working on the game seriously enough. This was because the gameplay itself wasn’t that serious, and it’s mostly just a fun game, a game ‘candy’ of sorts. Something I’ve learned about myself recently is that it’s really hard for me to work on something I don’t have an emotional connection with.

This makes sense though; I simply don’t want to waste time on something that isn’t worth doing. Regardless, I’m still going to finish up this third person platformer, along with its terrible programmer art, and just call it a day. I’ve learned (and still learning) so much while making it, so it may not be worth making for the players, but it’ll be worth it for me as a game developer.

But wait, there’s more.

I’ve also been working on another project called The Museum. I firmly believe that this will be the game. This will be the game that will take me more than a year to complete, and will require me to go out and find a talented artist. I’ve spent weeks designing it, and everything is coming together beautifully. I’ve posted some random pics of some early footage on my twitter, but it’s still very early.

While designing The Museum, I’ve learned a lot. I’ve been thinking about level design/structure, narrative expression, gameplay meshing with an overarching narrative, and much, much more. I’m putting to use everything I’ve learned from the countless Jon Blow lectures, as well as other ones, that I’ve been furiously studying. It feels very fulfilling putting to practical use all the things you’ve learned, and every time I work on The Museum it feels great.

I don’t want to say too much about The Museum other than it’s a first person exploration based  puzzle game. Being me, I was heavily inspired by footage of The Witness that I’ve seen. I’ll post more about it as I get further in development, although it may be a while since I’m still a solo developer at the moment. Exciting times!

iOS Prototype (Web Version)

I’ve been toying around with the idea of making an iOS game, so I started to prototype.

I’ve been playing around with different shaders, and transparency was the first thing to come to mind. I was wondering if transparency is a viable solution to obstacles that are in front of (and blocked by) the player, so I made this.

It add a new dimension of challenge, and a fair one. You can see all the obstacles and there are no impossible solutions. I’m going to keep toying around with it and see what other interesting obstacles I can throw at the player. I still can’t shake the feeling that I’m on to something…

The music is by newgrounds user ‘iCafe’.

A little interactive poem

I made it in a few hours. You can play it here.

The song (if you haven’t heard of it before) is Gymnopedie No. 1 by the legendary Erik Satie.

© 2017 Sunil's Blog

Theme by Anders NorenUp ↑