Ah, to hell with it. I guess I’ll share some of the story.

Here’s the first part of the introduction. I don’t want to show anymore to avoid spoilers, so this will just have to do for now. Still working on it with all my free time and I can see progress slowly being made.

The music is temporary, and the song is Symphony No. 6 in F major, Op. 68, Pastoral, composed by Beethoven. I highly recommend checking out this ‘Best Of’ for Beethoven, it’s a great listen at a reasonable price. I’ve been listening to a lot of classical music lately and it’s been perfectly accompanying the scenes I’ve been working on. So I decided to just use the songs as placeholders until I get to work on the music.

Gameplay wise, I’m also making tremendous strides. Although I shared a few details on the gameplay, I’m keeping it under wraps until I can make a trailer that expresses the mechanics in a quality way.

After all the work I’ve done so far, I’m happy to say that the game is still adhering to the central ideas I’ve been meaning to express since the design phase: Interpretation and enlightenment.