This is crazy. I still feel like I’m in a dream. So, as you may or may not know, I submitted Inner Vision to reddit two days ago. The reason being was I wanted some more feedback outside of the circle of my friends. I expected to get about 5-10 responses, and that’s it.
Well, I was wrong.
The subreddit I posted it in, /r/gamedev, loved it. People upvoted it like nothing I was expecting, and I started to receive dozens upon dozens of responses. It’s currently sitting at 197 upvotes with 102 comments. THIS IS CRAZY!
I received multiple heart warming responses to the game. Some people were really moved, and they completely understood the ideas and emotions I was trying to express. I guess when you create something, it’s hard to see through its flaws. When I look back at my game, I see a crappy little flash game riddled with formatting issues, buggy programming, and dialogue that a 13 year old could have written… I’m a pessimist, what can I say?
Inner Vision wasn’t supposed to become popular. I created it for myself to express some dying thoughts I’ve had for the past several months. I had a message I was trying to portray with the game, but didn’t think anybody would understand it due to the poor script I had written. Well, I guess I was wrong. Although I personally think the script is weak, a lot of people thought it was quite good, and they connected with the characters. So when I saw over a hundred people played and liked my game, I was in utter shock (I still am to be honest).
I am ecstatic that people liked it. I got quite a few responses saying they can’t wait for my future games. Well, good news. Thanks to all of you, I will be going all out for the next one. All the responses I’ve received has confirmed that I can make games that aren’t total garbage. Once I finish the One Game a Month challenge, I plan on going back to the games I’ve made and add that extra layer of polish. I’ve been noting down all the feedback, so when I do get the chance to get back to my work, I can easily fix the problems that people had with them.
The response to Inner Vision is the reason why I make games. If one of my games makes you feel something unique and special, my job here is done. So lastly, thanks to all of you who played Inner Vision. I really put my heart into the game, and is based on some personal experiences I’ve had, so when I see people praising it by saying that it helped them think about their own life in a new light, I start to tear up. Thank you all so very much.
I’ll post in the near future about my next game. I’ve started nailing down the game design, and I plan on starting some sketches this weekend (maybe this week, but the course load at my college is crazy at the moment). Spoilers: It’s going to be political.