So I’ve been hacking away at Robot this past weekend. Did a lot of programming, and got the tilemap and collision working pretty well (which took me a while to be honest). The character can move around, as well as jump and animate. I still have one big programming problem I need to figure out, and that is the player’s special abilities. (Oh, and Robot will be a puzzle-platformer by the way)
The player will be able to change the center of the character’s gravity with the push of a button, and the center of gravity will be floating globes in the map. This may seem a little tough, but there are plenty of physics based engines out there for flash, and flixel handles a lot of it too. I’m pretty excited to program that aspect of it since I love solving weird programming problems like that. The other special ability the player will have is still in the works.
These special abilities directly feed into the story. I’ve been writing a little script of the story, and it’s coming quite nicely. I’ve been putting a lot of work into this game, and it seems much larger in scale compared to Inner VIsion. I’m excited to where it will lead!
This project will have much more art assets than Inner Vision, so I’m a bit worried since that is my weakest skill. With that said, I still enjoy myself while drawing out the sprites, so we’ll see what happens.
I don’t want to get into the details of the story in this post, but in short, there are two robot races with different values. There isn’t one “bad” race and one “good” race of robots, like most games tend to have. These are some mockups/sketches of one of the races. Just like Inner Vision, I hope to make Robot meaningful and not just serve as game “candy”. Until next time!