Sunil's Blog

I make games! Mostly weird ones.

Dropping Gravity

I’m breaking one of my rules. Instead of pushing forward and trying to complete Gravity, I’m going to shelf the prototype completely. The only reason is because I created the prototype without thinking of what the actual game would be. When I created Inner VIsion, I had the intent of creating an interesting visual novel. When I started prototyping Gravity, I had no idea what I was making. Big misstep on my part.

So, I’m currently trying to create something new. This time, I’m planning a lot more things in advance, then jumping in. Times like these I am reminded I am a complete newbie sometimes… So, until next time!

2 Comments

  1. It’s not a mistake in and of itself to start developing a game without having a clear vision of the game. A lot of great games have started out that way, so the fact that you decided to go down that road with Gravity wasn’t a newbie move on your part. It is a legit way to do things, but it is also harder to follow through with vague ideas.

    Moving on is a good decision. I have completed one game so far, and am about halfway through on my second. I started a few projects in between these, but scrapped them when I realized I wasn’t super excited about them.

    Perseverance is extremely important, of course, but sometimes moving on to a more inspiring project is the right thing to do! :)

    • Sunil

      March 28, 2013 at 4:55 pm

      Very true. I’m always critical on the current work I’m doing, and if I feel that it’s leading to something I’m not fond of, I guess it’s best to just shelf if and come back to it with a clearer mind. Thanks for the reply!

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