Inner Vision: A dialogue game
Drill (Entry for Ludum Dare 29 Competition – 24 hours): A puzzle game
- Press for ‘Inner Vision’: Kotaku, RockPaperShotgun, Indie Statik, Dangerous Minds, Free Indie Games, Ghost Volta, Reddit, VICE
I always try to upload my source code online, here’s my GitHub page. Open source future (as I type in Windows)!
A little game where the narrative attempts to directly reflect the gameplay.
2.) As We Are (Global Game Jam 2014 – 48 hours)
A prototype created during the Global Game Jam 2014, where we are tasked to create a game in 48 hours. I had a lot of fun and learned a lot about working with a team. The game is about taking pills and finding reflections of yourself.
3.) Alien Trial (Asylum Jam 2014 – 24 hours)
A game where you escape a hellscape American suburbia while skeletons chase you. I created this game in 24 hours for Asylum Jam 2014, where game developers are tasked to make a game that doesn’t employ toxic stereotypes of people with mental disorders.
A little prototype where the player is tasked to mirror the movements of the mouse to reach a goal.
5.) Llama Rap Battle
Llamas rap battling. Made it in a day for an art class I took about hip-hop.
6.) The Museum
A prototype I really want to get back to at some point, but unfortunately I’ve reached some deep design problems. The game is a 3D first person game where you look at and try to interpret paintings (top-right and bottom-right pictures), with the interpretations serving as puzzle pieces to solve the main character’s (bottom-left picture) life problems (upper-left picture). This game was supposed to be “the one” but unfortunately I realized half-way through I needed an artist and the game was a tad bit too large in scope (totally a new mistake that no other beginning game dev has ever made before amirite?), and I also need to sit down and solve some of the design issues I’ve been facing. Since this prototype looks the most promising, there is no demo that is currently playable due to spoilers.
Currently Working On:
1.) TV King
A 2D puzzle game where the player is trapped in TV and must traverse through different channels and advertisements to escape. A lot of the puzzles are inspired by the amazing games created by PuzzleScript, with an emphasis on grid-based puzzle design. Visually and phonically, I was inspired by the vaporwave aesthetic (A weird fusion of dolphins, Windows 95 icons, roman statues, and 80s lounge/elevator music).
This game is a 3D first-person platformer. The game is nonviolent, with the player focusing mostly on avoiding and dodging violent enemies. The game takes place in an abandoned MMO virtual reality game set in a cyberpunk future. I hope to add VR support when… well… I can afford a VR headset really.
3.) Solar System Generator
A simple OpenGL application that randomly generates a solar system. I created this to teach myself OpenGL and 2D rendering/geometry manipulation. The application looks a lot nicer when it’s running since you can actually see the rotational animations. Once I have the basics pieces of the programming set in place, I want to turn this into a simple 2D space exploration game but since I’m completely learning the ins-and-outs of OpenGL all by myself, it may take a while, but I have hope! Yay OpenGL!
A 3D rhythm game being developed by my friend Carlos and I. We were inspired by Rez and AudioSurf and are aiming for a game that uses music to interact with the gameplay systems in a unique and fun way.
1.) Virtual UIC
My friend and I are currently a part of the Virtual Reality Undergraduate Projects Laboratory at UIC, and so we were tasked to create a virtual representation of our campus using C++ and a 3D framework called OpenSceneGraph (which is based on OpenGL). The application’s purpose is to help incoming freshman find their way around campus by simply running the program and traveling around the campus in a first person view. This program is currently being actively worked on, and so far we’ve made a lot of progress.