This Ludum Dare was quite different than what I was used to. I usually compete in the compo going at it alone, stressing about the deadline and ultimately leading to an either interesting or boring prototype with sub-par pixel graphics. This time, I actually had teammates. This isn’t the first time I’ve worked on a game jam with other people, but it was the first time when i felt a connection and got along really well with everyone on the team. Ultimately, it was a very fun experience and a very silly/funny prototype came out of it.
Here is our entry, our game/prototype was called: The Forest of Hamelin
Here’s the team:
Alex Chytrowsky: Lead, HUD, Planning
Matt Murphy: Planning, Documentation
Sunil Rao (Me): Gameplay Programmer, Grandmaster of Unity
Ian Swift: AI/Pathfinding
Keith Thomas: 2D Art
Bryan Spahr: Voices, Music, Ambient Sound, ALL THE AUDIOS
Nathan Hurde: bringer of the chicken
I’ll update this post with some screenshots as well as some pictures of the game jam.