Tackling controversial topics is a scary thing. Whether it’s the fear of being disingenuous or the fear of failure, it is universal. When it comes to video games, this fear is especially prevalent. We’re scared of what people will think, and we’re scared of how people will react and play the game. This is the problem.
Art is a powerful tool. It can touch you in ways like no other. It will directly hit you in the heart, in ways that feel good and even in ways that feel uncomfortable. Video games have this power, especially so since we have that unique dimension of interaction from the player.
So why don’t we use this awesome tool that we have to the fullest? I may be taking an artistic stance here, but our job as game developers should be making the players of our games feel something they haven’t really felt, or thought about, before. You should be able to take away a new way of thinking, or a new feeling you haven’t felt before. Something unique and special that you can call your own.
With that said, don’t let fear bog you down. Go head first, and make a game about something you don’t really understand. That’s okay. The important thing is you learning from that experience and growing as a game developer. You’ll learn from your missteps and make a better game in the future. Promise. So be naive and make games.