I’ve been making progress level design wise, and I thought I would share what they looked like. I’ve been working on the first area that the player will start in, and it’s taken me a while getting the right structure. I was trying to strike a balance between the player wanting to see more and explore, and the player avoid seeing the movement as a chore.
Here are the 3 redesigning phases it went though:
Phase 1 (When I thought this would be a third person game):
Phase 2 (Shifted into first person, redesigned all gameplay):
Phase 2.5 (Replaced placeholder cubes with new art style with the help of particle effects, first person perspective):
I hope to share more as I get further into the game.